Write a C++ program to explain exception handling in C++

One of the advantages of C++ over C is Exception Handling. Exceptions are run-time anomalies or abnormal conditions that a program encounters during its execution. There are two types of exceptions: a)Synchronous, b)Asynchronous(Ex:which are beyond the program’s control, Disc failure etc). C++ provides following specialized keywords for this purpose.
try: represents a block of code that can throw an exception.
catch: represents a block of code that is executed when a particular exception is thrown.
throw: Used to throw an exception. Also used to list the exceptions that a function throws, but doesn’t handle itself.

Why Exception Handling? 
Following are main advantages of exception handling over traditional error handling.

1) Separation of Error Handling code from Normal Code: In traditional error handling codes, there are always if else conditions to handle errors. These conditions and the code to handle errors get mixed up with the normal flow. This makes the code less readable and maintainable. With try catch blocks, the code for error handling becomes separate from the normal flow.

2) Functions/Methods can handle any exceptions they choose: A function can throw many exceptions, but may choose to handle some of them. The other exceptions which are thrown, but not caught can be handled by caller. If the caller chooses not to catch them, then the exceptions are handled by caller of the caller. 
In C++, a function can specify the exceptions that it throws using the throw keyword.

3) Grouping of Error Types: In C++, both basic types and objects can be thrown as exception. We can create a hierarchy of exception objects, group exceptions in namespaces or classes, categorize them according to types.
 

Exception Handling in C++

1) Following is a simple example to show exception handling in C++. The output of program explains flow of execution of try/catch blocks. 

CPP

#include <iostream>
using namespace std;
int main()
{int x = -1; 
// Some code
cout << "Before try \n";try
{cout << "Inside try \n";
if (x < 0)
{throw x;
cout << "After throw (Never executed) \n";
}
}
catch (int x )
{cout << "Exception Caught \n";} 
cout << "After catch (Will be executed) \n";
return 0;
}
Output: 
Before try
Inside try
Exception Caught
After catch (Will be executed)

2) There is a special catch block called ‘catch all’ catch(…) that can be used to catch all types of exceptions. For example, in the following program, an int is thrown as an exception, but there is no catch block for int, so catch(…) block will be executed.

CPP

#include <iostream> 

using namespace std;

int main()

{try

{throw10;}

catch(char*excp) 

{cout << "Caught "<< excp;

}

catch(...) 

{cout << "Default Exception\n";

}

return0;

}

Output: 

Default Exception

3) Implicit type conversion doesn’t happen for primitive types. For example, in the following program ‘a’ is not implicitly converted to int 

CPP

#include <iostream>

using namespace std;

int main()

{

try{

throw'a';

}

catch(intx)  {

cout << "Caught "<< x;}

catch(...) 

{cout << "Default Exception\n";

}

return0;

}

Output: 

Default Exception

4) If an exception is thrown and not caught anywhere, the program terminates abnormally. For example, in the following program, a char is thrown, but there is no catch block to catch a char.  

#include <iostream>

using namespace std;

intmain()

{

try{

throw'a';

}

catch(intx) 

{cout << "Caught ";

}

return0;

}

Output: 

terminate called after throwing an instance of 'char'

This application has requested the Runtime to terminate it in an 
unusual way. Please contact the application's support team for 
more information.
We can change this abnormal termination behavior by writing our own unexpected function.
5) A derived class exception should be caught before a base class exception. See this for more details.
6) Like Java, C++ library has a standard exception class which is base class for all standard exceptions. All objects thrown by components of the standard library are derived from this class. Therefore, all standard exceptions can be caught by catching this type
7) Unlike Java, in C++, all exceptions are unchecked. Compiler doesn’t check whether an exception is caught or not (See this for details). For example, in C++, it is not necessary to specify all uncaught exceptions in a function declaration. Although it’s a recommended practice to do so. For example, the following program compiles fine, but ideally signature of fun() should list unchecked exceptions. 
CPP
#include <iostream>
using namespace std;
 
// This function signature is fine by the compiler, but not recommended.
// Ideally, the function should specify all uncaught exceptions and function
// signature should be "void fun(int *ptr, int x) throw (int *, int)"
void fun(int *ptr, int x)
{
if (ptr == NULL)
throw ptr;
if (x == 0)
throw x;
/* Some functionality */
}
 
int main()
{
try {
fun(NULL, 0);
}
catch(...) {
cout << "Caught exception from fun()";
}
return 0;
}
Output: 
Caught exception from fun() 
A better way to write above code 
CPP
filter_noneedit
play_arrow
brightness_4
#include <iostream>
using namespace std;
 
// Here we specify the exceptions that this function 
// throws.
void fun(int *ptr, int x) throw (int *, int)
{
if (ptr == NULL)
throw ptr;
if (x == 0)
throw x;
/* Some functionality */
}
 
int main()
{
try {
fun(NULL, 0);
}
catch(...) {
cout << "Caught exception from fun()";
}
return 0;
}
Output: 
Caught exception from fun() 
8) In C++, try-catch blocks can be nested. Also, an exception can be re-thrown using “throw; ” 
CPP
filter_noneedit
play_arrow
brightness_4
#include <iostream>
using namespace std;
 
int main()
{
try {
try {
throw 20;
}
catch (int n) {
cout << "Handle Partially ";
throw; // Re-throwing an exception
}
}
catch (int n) {
cout << "Handle remaining ";
}
return 0;
}
Output: 
Handle Partially Handle remaining 
A function can also re-throw a function using same “throw; “. A function can handle a part and can ask the caller to handle remaining.
9) When an exception is thrown, all objects created inside the enclosing try block are destructed before the control is transferred to catch block.
CPP
filter_noneedit
play_arrow
brightness_4
#include <iostream>
using namespace std;
 
class Test {
public:
Test() { cout << "Constructor of Test " << endl; }
~Test() { cout << "Destructor of Test " << endl; }
};
 
int main()
{
try {
Test t1;
throw 10;
}
catch (int i) {
cout << "Caught " << i << endl;
}
}
Output: 
Constructor of Test Destructor of Test Caught 10 
10) You may like to try Quiz on Exception Handling in C++.
Please write comments if you find anything incorrect, or you want to share more information about the topic discussed above.
 
Attention reader! Don’t stop learning now. Get hold of all the important C++ Foundation and STL concepts with the C++ Foundation and STL courses at a student-friendly price and become industry ready.

Leave a Reply